*** This logfile was created at 9 January 2000 (not sure about it though) *** The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 1088/1088h 235/422mv 236/236m > You fly south. A Thin Forest Bordering the Road [Raining] [Exits: north east south west] You begin to look for tracks... 1088/1088h 233/422mv 236/236m > n w w The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading east! 1088/1088h 233/422mv 236/236m > You fly north. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 1088/1088h 231/422mv 236/236m > You fly west. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 1088/1088h 229/422mv 236/236m > You fly west. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 1088/1088h 227/422mv 236/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading north! 1088/1088h 227/422mv 236/236m > +* A Drow *+ flies in from the east. 1088/1088h 227/422mv 236/236m > +* A Drow *+ tries to bash you, but almost falls over instead! 1088/1088h 227/422mv 236/236m [Oppnt: Good] > You punch +* A Drow *+'s leg hard. 1087/1088h 227/422mv 236/236m [Oppnt: Good] > cast 'winds of chaos' You begin to utter some strange incantations... +(Casting) 1087/1088h 227/422mv 236/236m [Oppnt: Good] > +* A Drow *+ barely punches your head. +(Casting) 1084/1088h 227/422mv 236/236m [Oppnt: Good] > Your gem begins to warm your hand with its power. (Casting) 1084/1088h 228/422mv 236/236m [Oppnt: Good] > You make a sweeping gesture at +* A Drow *+. You . . ..V a p o r i z E.. . . +* A Drow *+ with your ChAoTiC WINDS!! +1084/1088h 228/422mv 191/236m [Oppnt: Good] > l evil You punch +* A Drow *+'s leg extremely hard. +1084/1088h 227/422mv 191/236m [Oppnt: Good] > Jaffar is well respected amongst the Drow race. He is taller than you. Molech says, 'you had 50 deaths' Molech has created a sparkling faceted moonstone crystal! Molech gives you a sparkling faceted moonstone crystal. The house of XiX rejoices and terror is spread across the land... As Mithrandir reborn advances to Tier IV!!! Since Tiering: *Clan Notify: Jaffar just got killed by Grimtooth *Clan Notify: Jaffar just got killed by Gausser *Clan Notify: Jaffar just got killed by Gausser! Jaffar is minorly wounded and looks energetic. +* A Drow *+ is using: A carved malachite ankh (good condition) Some flowing black robes (brand new) A small golden circlet (good condition)..it Glows with energy! A pair of undyed muslin trousers (good condition) A pair of mountain climbing boots A pair of quilted sleeves (brand new) A sturdy leather belt (good condition) A miniature TsUnAmI (indestructable) A slaadi razor chain (brand new) A rough sapphire gemstone (soft glow) A sparkling faceted malachite crystal (soft glow) A spiked anklet (brand new) A spiked anklet (brand new) +1084/1088h 227/422mv 191/236m [Oppnt: Good] > cast 'winds of chaos' You punch +* A Drow *+'s leg. 1083/1088h 227/422mv 191/236m [Oppnt: Good] > +* A Drow *+ sighs. 1083/1088h 227/422mv 191/236m [Oppnt: Good] > You begin to utter some strange incantations... +* A Drow *+ begins to utter some strange incantations... +(Casting) 1083/1088h 227/422mv 191/236m [Oppnt: Good] > +* A Drow *+ utters the words, 'Vortex' You suddenly feel the air pressure drop... +* A Drow *+ <-< AnnihilateS >-> you with his unsurpassed VorteX of AiR! OUCH! You just lost your concentration! 989/1088h 227/422mv 191/236m [Oppnt: Good] > cast 'winds of chaos' You begin to utter some strange incantations... +(Casting) 989/1088h 227/422mv 191/236m [Oppnt: Good] > +* A Drow *+ tries to kick you but misses. (Casting) 989/1088h 227/422mv 191/236m [Oppnt: Good] > You make a sweeping gesture at +* A Drow *+. You [ [ [ ERADICATE ] ] ] +* A Drow *+ with your deadly ChAoTiC WINDS! You punch +* A Drow *+'s head hard. +* A Drow *+ barely punches your arm. +987/1088h 226/422mv 146/236m [Oppnt: Hurt] > kick Jaffar flees north in panic! north +987/1088h 226/422mv 146/236m > Who? +987/1088h 226/422mv 146/236m > You fly north. In a Light Forest [Raining] [Exits: east south west] You see a trail of blood going east. You begin to look for tracks... 987/1088h 224/422mv 146/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading east! 987/1088h 224/422mv 146/236m > e e e e You fly east. In a Light Forest [Raining] [Exits: east south west] +* A Drow *+ (Flying) You begin to look for tracks... 987/1088h 222/422mv 146/236m > e e You fly east. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 987/1088h 220/422mv 146/236m > e You fly east. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 987/1088h 218/422mv 146/236m > bash alien w You fly east. In a Light Forest [Raining] [Exits: north west] You begin to look for tracks... 987/1088h 216/422mv 146/236m > You can't go any further in that direction. 987/1088h 216/422mv 146/236m > w You can't go any further in that direction. 987/1088h 216/422mv 146/236m > You can't go any further in that direction. 987/1088h 216/422mv 146/236m > w They aren't here. 987/1088h 216/422mv 146/236m > You fly west. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 987/1088h 214/422mv 146/236m > bash alien You fly west. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 987/1088h 212/422mv 146/236m > You fly west. In a Light Forest [Raining] [Exits: east south west] +* A Drow *+ (Flying) You begin to look for tracks... 987/1088h 210/422mv 146/236m > You miss the bash and almost fall on the ground! *987/1088h 210/422mv 146/236m [Oppnt: Hurt] > You punch +* A Drow *+'s head. +* A Drow *+ barely punches your leg. *985/1088h 210/422mv 146/236m [Oppnt: Hurt] > +* A Drow *+ kicks you in the face! Blood pours forth from your injured nose! +* A Drow *+ kicks you hard. *976/1088h 210/422mv 146/236m [Oppnt: Hurt] > cast 'winds of chaos' You punch +* A Drow *+. *976/1088h 211/422mv 152/236m [Oppnt: Hurt] > +* A Drow *+ tries to kick you but misses. *976/1088h 211/422mv 152/236m [Oppnt: Hurt] > You punch +* A Drow *+'s arm. *975/1088h 211/422mv 152/236m [Oppnt: Hurt] > You begin to utter some strange incantations... +* A Drow *+ flies east. Jaffar flees east in panic! east +975/1088h 211/422mv 152/236m > You fly east. In a Light Forest [Raining] [Exits: north east south west] You begin to look for tracks... 975/1088h 209/422mv 152/236m > bash alien +* A Drow *+ flies in from the east. 975/1088h 209/422mv 152/236m > You miss the bash and almost fall on the ground! *975/1088h 209/422mv 152/236m [Oppnt: Hurt] > bash alien You punch +* A Drow *+'s arm. *974/1088h 209/422mv 152/236m [Oppnt: Hurt] > You punch +* A Drow *+'s head hard. +* A Drow *+ barely punches your leg. *970/1088h 210/422mv 158/236m [Oppnt: Hurt] > cast 'winds of chaos' Jaffar flees north in panic! north *970/1088h 210/422mv 158/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading north! They aren't here. 970/1088h 210/422mv 158/236m > bash alien Cast the spell on whom? 970/1088h 210/422mv 158/236m > You fly north. In a Front Yard [Raining] [Exits: north east south west] A mean ruffian is here, mugging the careless. A mean ruffian is here, mugging the careless. A mean ruffian is here, mugging the careless. You begin to look for tracks... 970/1088h 209/422mv 158/236m > They aren't here. 970/1088h 209/422mv 158/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading north! 970/1088h 209/422mv 158/236m > scan You scan all four directions around you: +* A Drow *+ is pretty close by north from here. 970/1088h 209/422mv 158/236m > n bash alien You fly north. In a Light Forest [Raining] [Exits: north east south west] +* A Drow *+ (Flying) You begin to look for tracks... 970/1088h 208/422mv 158/236m > You miss the bash and almost fall on the ground! *970/1088h 208/422mv 158/236m [Oppnt: Hurt] > You punch +* A Drow *+'s arm very hard. *969/1088h 208/422mv 158/236m [Oppnt: Hurt] > Jaffar flees north in panic! north *** After some walking, Soulwind is able to find Jaffar again.... *** 1017/1088h 207/422mv 208/236m > south scan The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading north! 1017/1088h 207/422mv 208/236m > south scan You fly south. An Overgrown Cobbled Path [Raining/Night] [Exits: north south west] You begin to look for tracks... 1017/1088h 206/422mv 208/236m > You scan all four directions around you: 1017/1088h 206/422mv 208/236m > You fly south. The Old Road [Raining/Night] [Exits: north east south west] You begin to look for tracks... 1017/1088h 205/422mv 208/236m > You scan all four directions around you: +* A Drow *+ is pretty close by east from here. 1017/1088h 205/422mv 208/236m > north scan north scan +* A Drow *+ flies in from the east. 1017/1088h 205/422mv 208/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading north! 1017/1088h 205/422mv 208/236m > You fly north. An Overgrown Cobbled Path [Raining/Night] [Exits: north south west] You begin to look for tracks... 1017/1088h 204/422mv 208/236m > south scan You scan all four directions around you: 1017/1088h 204/422mv 208/236m > You fly north. An Overgrown Cobbled Path [Raining/Night] [Exits: north south] You begin to look for tracks... 1017/1088h 203/422mv 208/236m > You scan all four directions around you: 1017/1088h 203/422mv 208/236m > You fly south. An Overgrown Cobbled Path [Raining/Night] [Exits: north south west] You begin to look for tracks... 1017/1088h 202/422mv 208/236m > tackle alien You scan all four directions around you: 1017/1088h 202/422mv 208/236m > Tackle who? 1017/1088h 202/422mv 208/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading north! 1017/1088h 202/422mv 208/236m > n You fly north. An Overgrown Cobbled Path [Raining/Night] [Exits: north south] You begin to look for tracks... 1017/1088h 201/422mv 208/236m > scan You scan all four directions around you: +* A Drow *+ is fairly far off south from here. 1017/1088h 201/422mv 208/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading north! 1017/1088h 201/422mv 208/236m > s s tackle alien You fly south. An Overgrown Cobbled Path [Raining/Night] [Exits: north south west] You begin to look for tracks... 1017/1088h 200/422mv 208/236m > You fly south. The Old Road [Raining/Night] [Exits: north east south west] +* A Drow *+ (Flying) You begin to look for tracks... 1021/1088h 208/422mv 211/236m > You miss the tackle and almost fall on the ground! *1021/1088h 208/422mv 211/236m [Oppnt: Good] > You duck right, dodging +* A Drow *+'s attack. *1021/1088h 207/422mv 211/236m [Oppnt: Good] > cast 'winds of chaos' You punch +* A Drow *+. *1020/1088h 207/422mv 211/236m [Oppnt: Good] > You begin to utter some strange incantations... +(Casting) 1020/1088h 207/422mv 211/236m [Oppnt: Good] > +* A Drow *+ barely punches you. +(Casting) 1017/1088h 207/422mv 211/236m [Oppnt: Good] > +* A Drow *+ kicks you in the solar plexus! Ouch! +* A Drow *+ hits you with his forceful kick. OUCH! You just lost your concentration! 997/1088h 207/422mv 211/236m [Oppnt: Good] > cast 'winds of chaos' You begin to utter some strange incantations... +(Casting) 997/1088h 207/422mv 211/236m [Oppnt: Good] > +* A Drow *+ kicks your knee, and you nearly fall over... +* A Drow *+ kicks you hard. OUCH! You just lost your concentration! +985/1088h 207/422mv 211/236m [Oppnt: Good] > cast 'winds of chaos' You begin to utter some strange incantations... +(Casting) 985/1088h 208/422mv 214/236m [Oppnt: Good] > +* A Drow *+ begins to utter some strange incantations... (Casting) 985/1088h 208/422mv 214/236m [Oppnt: Good] > You make a sweeping gesture at +* A Drow *+. You . . ..V a p o r i z E.. . . +* A Drow *+ with your ChAoTiC WINDS!! +985/1088h 208/422mv 169/236m [Oppnt: Hurt] > bash +* A Drow *+ begins to utter some strange incantations... +985/1088h 208/422mv 169/236m [Oppnt: Hurt] > Bash whom? +985/1088h 208/422mv 169/236m [Oppnt: Hurt] > +* A Drow *+ quickly steps aside, dodging your attack. You punch +* A Drow *+'s head hard. +985/1088h 208/422mv 169/236m [Oppnt: Hurt] > kick You lift your leg high, and kick +* A Drow *+ in the head!! Blood spurts from +* A Drow *+'s nose! You devastate +* A Drow *+ with your masterful kick! Jaffar flees east in panic! east *** After some chasing, they find each other again near Alluvidel *** 993/1088h 184/422mv 175/236m > w w You fly west. A Yard [Night] [Exits: east [south]] +* A Drow *+ (Flying) You begin to look for tracks... 993/1088h 183/422mv 175/236m > You can't go any further in that direction. 993/1088h 183/422mv 175/236m > You can't go any further in that direction. 993/1088h 183/422mv 175/236m > You can't go any further in that direction. 993/1088h 183/422mv 175/236m > bash alien The tracks suggest that he entered the area from the east. Strange... the tracks seem to end right here. 993/1088h 183/422mv 175/236m > You miss the bash and almost fall on the ground! You barely punch +* A Drow *+'s arm. You punch +* A Drow *+'s arm. *993/1088h 181/422mv 175/236m [Oppnt: Hurt] > oc s o s You punch +* A Drow *+'s head hard. You punch +* A Drow *+'s leg hard. *992/1088h 181/422mv 175/236m [Oppnt: Hurt] > Jaffar flees east in panic! east *992/1088h 181/422mv 175/236m > e e bash alien What? (Type HELP for help). 996/1088h 190/422mv 178/236m > You open the door. 996/1088h 190/422mv 178/236m > You fly east. A Small Path [Night] [Exits: north east south west] 996/1088h 189/422mv 178/236m > You fly east. The Old Road [Night] [Exits: north east south west] 996/1088h 188/422mv 178/236m > You fly east. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You see a trail of blood going west. 996/1088h 187/422mv 178/236m > They aren't here. /1088h 187/422mv 178/236m > w You fly west. The Old Road [Night] [Exits: north east south west] 996/1088h 186/422mv 178/236m > w You fly west. A Small Path [Night] [Exits: north east south west] 996/1088h 185/422mv 178/236m > --TRACKING-->> jaffar track self track jaffar Strange... the tracks seem to end right here. 996/1088h 185/422mv 178/236m > scan You begin to look for tracks... 996/1088h 185/422mv 178/236m > You scan all four directions around you: A deer and a wandering mage are fairly far off north from here. 996/1088h 185/422mv 178/236m > The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading north! 996/1088h 185/422mv 178/236m > n scan You fly north. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 996/1088h 184/422mv 178/236m > You scan all four directions around you: A deer and a wandering mage are pretty close by north from here. 996/1088h 184/422mv 178/236m > cast 'refresh' The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading north! 996/1088h 184/422mv 178/236m > You begin to utter some strange incantations... +996/1088h 184/422mv 178/236m > n Refresh spell successful... You feel invigorated. 1000/1088h 254/422mv 181/236m > scan You fly north. In a Light Forest [Night] [Exits: north east south west] A timid deer stands here eating grass. A wandering mage is practicing his trickery here. (Sanctuary) You begin to look for tracks... 1000/1088h 253/422mv 181/236m > You scan all four directions around you: 1000/1088h 253/422mv 181/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading west! 1000/1088h 253/422mv 181/236m > w w w w w You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 251/422mv 181/236m > You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 249/422mv 181/236m > scan You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 247/422mv 181/236m > You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 245/422mv 181/236m > You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 243/422mv 181/236m > You scan all four directions around you: A traveller is a long ways off north from here. 1000/1088h 243/422mv 181/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 1000/1088h 243/422mv 181/236m > w w w You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 241/422mv 181/236m > w w You fly west. A Path Through the Kiltar Forest [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 240/422mv 181/236m > You fly west. A Thin Forest Bordering the Road [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 239/422mv 181/236m > scan You fly west. Outside the Eastern Walls of A'daar [Night] [Exits: north east south] You begin to look for tracks... 1000/1088h 237/422mv 181/236m > You can't go any further in that direction. 1000/1088h 237/422mv 181/236m > You scan all four directions around you: A mountain lion is fairly far off north from here. +* A Drow *+ is pretty close by south from here. 1000/1088h 237/422mv 181/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading south! 1000/1088h 237/422mv 181/236m > s tackle alien You fly south. Outside the Gates of A'daar [Night] [Exits: north east south west] You begin to look for tracks... 1000/1088h 236/422mv 181/236m > Tackle who? 1000/1088h 236/422mv 181/236m > w w The tracks suggest that he entered the area from the north. His tracks appear to leave the area heading west! 1004/1088h 245/422mv 184/236m > You fly west. Inside the Eastern Gate of A'daar [Night] [Exits: east west] A Second Echelon Guard monitors traffic through the gate. You begin to look for tracks... 1004/1088h 244/422mv 184/236m > w w You fly west. East Utopian Way [Night] [Exits: east west] +* A Drow *+ (Flying) You begin to look for tracks... 1004/1088h 243/422mv 184/236m > w w You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1004/1088h 242/422mv 184/236m > You fly west. Intersection of Blanche Court and East Utopian Way [Night] [Exits: north east south west] You begin to look for tracks... 1004/1088h 241/422mv 184/236m > bash alien You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1004/1088h 240/422mv 184/236m > e e You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1004/1088h 239/422mv 184/236m > They aren't here. 1004/1088h 239/422mv 184/236m > bash alien You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1004/1088h 238/422mv 184/236m > You fly east. Intersection of Blanche Court and East Utopian Way [Night] [Exits: north east south west] You begin to look for tracks... 1004/1088h 237/422mv 184/236m > e They aren't here. 1004/1088h 237/422mv 184/236m > bash alien You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1004/1088h 236/422mv 184/236m > e They aren't here. 1004/1088h 236/422mv 184/236m > bash alien You fly east. East Utopian Way [Night] [Exits: east west] +* A Drow *+ (Flying) You begin to look for tracks... 1004/1088h 235/422mv 184/236m > e You miss the bash and almost fall on the ground! *1004/1088h 235/422mv 184/236m [Oppnt: Good] > You punch +* A Drow *+'s leg. You punch +* A Drow *+'s head. *1003/1088h 235/422mv 184/236m [Oppnt: Good] > Jaffar flees east in panic! east *** Hmmm, why would Jaffar run to A'daar for safety if darkiehomelands are the other way? *** 1003/1088h 235/422mv 184/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading east! You fly east. Inside the Eastern Gate of A'daar [Night] [Exits: east west] +* A Drow *+ (Flying) A Second Echelon Guard monitors traffic through the gate. You begin to look for tracks... 1003/1088h 234/422mv 184/236m > You fly east. Outside the Gates of A'daar [Night] [Exits: north east south west] You begin to look for tracks... 1003/1088h 233/422mv 184/236m > bash alien --> Someone tells you 'any darks around btw? (tsal)' 1003/1088h 233/422mv 184/236m > They aren't here. 1003/1088h 233/422mv 184/236m > The tracks suggest that he entered the area from the north. His tracks appear to leave the area heading west! 1003/1088h 233/422mv 184/236m > w Your gem begins to glow softly. 1007/1088h 242/422mv 187/236m > You fly west. Inside the Eastern Gate of A'daar [Night] [Exits: east west] A Second Echelon Guard monitors traffic through the gate. You begin to look for tracks... 1007/1088h 241/422mv 187/236m > bash alien They aren't here. 1007/1088h 241/422mv 187/236m > The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading west! 1007/1088h 241/422mv 187/236m > reply on jaff adaar w w You tell someone 'on jaff adaar' 1007/1088h 241/422mv 187/236m > scan You fly west. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 1007/1088h 240/422mv 187/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1007/1088h 239/422mv 187/236m > You scan all four directions around you: The eastern gate guard is fairly far off east from here. A mage's apprentice is fairly far off south from here. +* A Drow *+ is a long ways off west from here. 1007/1088h 239/422mv 187/236m > w w The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 1007/1088h 239/422mv 187/236m > bash alien You fly west. Intersection of Blanche Court and East Utopian Way [Night] [Exits: north east south west] You begin to look for tracks... 1007/1088h 238/422mv 187/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1007/1088h 237/422mv 187/236m > They aren't here. 1007/1088h 237/422mv 187/236m > w bash alien The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 1007/1088h 237/422mv 187/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1007/1088h 236/422mv 187/236m > They aren't here. 1007/1088h 236/422mv 187/236m > w The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 1007/1088h 236/422mv 187/236m > w You fly west. East Utopian Way [Night] [Exits: east west] +* A Drow *+ (Flying) You begin to look for tracks... 1007/1088h 235/422mv 187/236m > scan +* A Drow *+ flies west. 1007/1088h 235/422mv 187/236m > You fly west. East Utopian Way [Night] [Exits: east south west] +* A Drow *+ (Flying) A First Echelon Guard watches over the city. You begin to look for tracks... 1007/1088h 234/422mv 187/236m > bash alien You scan all four directions around you: 1007/1088h 234/422mv 187/236m > +* A Drow *+ flies west. 1007/1088h 234/422mv 187/236m > --> Someone tells you 'shall I come?' They aren't here. 1007/1088h 234/422mv 187/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 1007/1088h 234/422mv 187/236m > w w w You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 1011/1088h 242/422mv 190/236m > w bash alien You fly west. The Great Fountain of A'daar [Night] [Exits: north east south west] A spectacular, ivory fountain sends water cascading into a bubbling pool. You begin to look for tracks... 1011/1088h 241/422mv 190/236m > You fly west. West Utopian Way [Night] [Exits: east west] +* A Drow *+ (Flying) You begin to look for tracks... 1011/1088h 240/422mv 190/236m > You fly west. West Utopian Way [Night] [Exits: east west] You begin to look for tracks... 1011/1088h 239/422mv 190/236m > They aren't here. 1011/1088h 239/422mv 190/236m > reply no e The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading east! You tell someone 'no' 1011/1088h 239/422mv 190/236m > bash alien You fly east. West Utopian Way [Night] [Exits: east west] +* A Drow *+ (Flying) You begin to look for tracks... 1011/1088h 238/422mv 190/236m > You miss the bash and almost fall on the ground! *1011/1088h 238/422mv 190/236m [Oppnt: Good] > You punch +* A Drow *+ very hard. You punch +* A Drow *+'s arm. *1010/1088h 238/422mv 190/236m [Oppnt: Good] > +* A Drow *+ kicks your knee, and you nearly fall over... +* A Drow *+ injures you with his full force kick. *987/1088h 238/422mv 190/236m [Oppnt: Good] > cast 'winds of chaos' You punch +* A Drow *+'s leg hard. *987/1088h 238/422mv 190/236m [Oppnt: Hurt] > You barely punch +* A Drow *+'s arm. You punch +* A Drow *+'s leg hard. *987/1088h 238/422mv 190/236m [Oppnt: Hurt] > +* A Drow *+ says, 'rule, injure' *987/1088h 238/422mv 190/236m [Oppnt: Hurt] > +* A Drow *+ begins to utter some strange incantations... *987/1088h 239/422mv 193/236m [Oppnt: Hurt] > You punch +* A Drow *+ extremely hard. You punch +* A Drow *+'s arm hard. 986/1088h 239/422mv 193/236m [Oppnt: Hurt] > kick You begin to utter some strange incantations... +(Casting) 986/1088h 239/422mv 193/236m [Oppnt: Hurt] > +* A Drow *+ begins to utter some strange incantations... +(Casting) 986/1088h 239/422mv 193/236m [Oppnt: Hurt] > You stop casting. Your kick connects with +* A Drow *+'s ribs! You kick +* A Drow *+ very hard. *986/1088h 239/422mv 193/236m [Oppnt: Hurt] > +* A Drow *+ begins to utter some strange incantations... *986/1088h 239/422mv 193/236m [Oppnt: Hurt] > w You are in the middle of combat! +* A Drow *+ quickly steps aside, dodging your attack. 986/1088h 239/422mv 193/236m [Oppnt: Hurt] > kick Your kick slams into +* A Drow *+'s shin! You injure +* A Drow *+ with your full force kick. *986/1088h 239/422mv 193/236m [Oppnt: Hurt] > cast 'winds of chaos' You punch +* A Drow *+'s arm. *985/1088h 239/422mv 193/236m [Oppnt: Hurt] > +* A Drow *+ winces in agony. *985/1088h 239/422mv 193/236m [Oppnt: Hurt] > Jaffar flees west in panic! west *985/1088h 239/422mv 193/236m > Cast the spell on whom? 985/1088h 239/422mv 193/236m > bash alien You fly west. West Utopian Way [Night] [Exits: east west] +* A Drow *+ (Flying) You begin to look for tracks... 985/1088h 238/422mv 193/236m > You miss the bash and almost fall on the ground! *985/1088h 238/422mv 193/236m [Oppnt: Hurt] > You punch +* A Drow *+'s leg hard. *984/1088h 237/422mv 193/236m [Oppnt: Hurt] > Jaffar flees west in panic! west *984/1088h 238/422mv 196/236m > bash alien --> Someone tells you 'okay, I'll head sign though incase you want backup' *984/1088h 238/422mv 196/236m > +* A Drow *+ flies in from the west. *984/1088h 238/422mv 196/236m > +* A Drow *+ flies east. *984/1088h 238/422mv 196/236m > e e e e e e e e e bash alien The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading east! You fly west. West Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 984/1088h 237/422mv 196/236m > They aren't here. 984/1088h 237/422mv 196/236m > You fly east. West Utopian Way [Night] [Exits: east west] You begin to look for tracks... 984/1088h 236/422mv 196/236m > bash alien bash alien You fly east. West Utopian Way [Night] [Exits: east west] You begin to look for tracks... 984/1088h 235/422mv 196/236m > You fly east. The Great Fountain of A'daar [Night] [Exits: north east south west] A spectacular, ivory fountain sends water cascading into a bubbling pool. You begin to look for tracks... 984/1088h 234/422mv 196/236m > You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 984/1088h 233/422mv 196/236m > e e You fly east. East Utopian Way [Night] [Exits: east south west] A First Echelon Guard watches over the city. You begin to look for tracks... 984/1088h 232/422mv 196/236m > e You fly east. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 984/1088h 231/422mv 196/236m > e e You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 984/1088h 230/422mv 196/236m > e e You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 984/1088h 229/422mv 196/236m > You fly east. Intersection of Blanche Court and East Utopian Way [Night] [Exits: north east south west] You begin to look for tracks... 984/1088h 228/422mv 196/236m > e They aren't here. 984/1088h 228/422mv 196/236m > e e They aren't here. 984/1088h 228/422mv 196/236m > They aren't here. 984/1088h 228/422mv 196/236m > e e You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 984/1088h 227/422mv 196/236m > e e You fly east. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 984/1088h 226/422mv 196/236m > You fly east. Inside the Eastern Gate of A'daar [Night] [Exits: east west] A Second Echelon Guard monitors traffic through the gate. You begin to look for tracks... 984/1088h 225/422mv 196/236m > e e You fly east. Outside the Gates of A'daar [Night] [Exits: north east south west] You begin to look for tracks... Your gem begins to warm your hand with its power. 988/1088h 233/422mv 199/236m > e You fly east. The Old Road, Close to a City [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 232/422mv 199/236m > You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 231/422mv 199/236m > bash alien e You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 230/422mv 199/236m > You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 229/422mv 199/236m > e You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 228/422mv 199/236m > e e You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 227/422mv 199/236m > e You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 226/422mv 199/236m > You fly east. The Old Road [Night] [Exits: north east west] You begin to look for tracks... 988/1088h 225/422mv 199/236m > bash alien You fly east. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 224/422mv 199/236m > You fly east. The Road Bends South [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 223/422mv 199/236m > You fly east. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 222/422mv 199/236m > You fly east. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 220/422mv 199/236m > You fly east. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 218/422mv 199/236m > They aren't here. 988/1088h 218/422mv 199/236m > You fly east. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 216/422mv 199/236m > --TRACKING-->> jaffar track self track jaffar You fly east. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 214/422mv 199/236m > e You fly east. A Light Forest [Night] [Exits: south west] You begin to look for tracks... 988/1088h 212/422mv 199/236m > You can't go any further in that direction. 988/1088h 212/422mv 199/236m > e You can't go any further in that direction. 988/1088h 212/422mv 199/236m > They aren't here. 988/1088h 212/422mv 199/236m > e e Strange... the tracks seem to end right here. 988/1088h 212/422mv 199/236m > You begin to look for tracks... 988/1088h 212/422mv 199/236m > You can't go any further in that direction. 988/1088h 212/422mv 199/236m > You can't go any further in that direction. 988/1088h 212/422mv 199/236m > You can't go any further in that direction. 988/1088h 212/422mv 199/236m > You can't go any further in that direction. 988/1088h 212/422mv 199/236m > w w You find some footprints of some sort, but aren't good enough to determine if they are your victim's, how old they are, or where they lead... 988/1088h 212/422mv 199/236m > w You fly west. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 210/422mv 199/236m > w w You fly west. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 208/422mv 199/236m > You fly west. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 206/422mv 199/236m > w w You fly west. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 204/422mv 199/236m > w You fly west. In a Light Forest [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 202/422mv 199/236m > w w You fly west. The Road Bends South [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 201/422mv 199/236m > You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 200/422mv 199/236m > w w You fly west. The Old Road [Night] [Exits: north east west] You begin to look for tracks... 988/1088h 199/422mv 199/236m > You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 198/422mv 199/236m > You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 197/422mv 199/236m > w w You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 196/422mv 199/236m > You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 195/422mv 199/236m > w w You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 194/422mv 199/236m > w You fly west. The Old Road [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 193/422mv 199/236m > w w You fly west. The Old Road, Close to a City [Night] [Exits: north east south west] You begin to look for tracks... 988/1088h 192/422mv 199/236m > w You fly west. Outside the Gates of A'daar [Night] [Exits: north east south west] You begin to look for tracks... 992/1088h 200/422mv 202/236m > w You fly west. Inside the Eastern Gate of A'daar [Night] [Exits: east west] A Second Echelon Guard monitors traffic through the gate. You begin to look for tracks... 992/1088h 199/422mv 202/236m > You fly west. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 992/1088h 198/422mv 202/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 992/1088h 197/422mv 202/236m > You fly west. Intersection of Blanche Court and East Utopian Way [Night] [Exits: north east south west] You begin to look for tracks... 992/1088h 196/422mv 202/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... *** Jaffar didn't run east Soulwind, he is still in A'daar...but WHY? *** 992/1088h 195/422mv 202/236m > The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! 992/1088h 195/422mv 202/236m > w w w You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 992/1088h 194/422mv 202/236m > You fly west. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 992/1088h 193/422mv 202/236m > You fly west. East Utopian Way [Night] [Exits: east south west] A First Echelon Guard watches over the city. You begin to look for tracks... 992/1088h 192/422mv 202/236m > cast 'refresh' You begin to utter some strange incantations... +992/1088h 192/422mv 202/236m > w w The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! Refresh spell successful... You feel invigorated. 992/1088h 250/422mv 202/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 992/1088h 249/422mv 202/236m > scan You fly west. The Great Fountain of A'daar [Night] [Exits: north east south west] A spectacular, ivory fountain sends water cascading into a bubbling pool. +* A Drow *+ (Sanctuary) (Flying) You begin to look for tracks... 992/1088h 248/422mv 202/236m > You scan all four directions around you: A Guard of the First Echelon is fairly far off east from here. 992/1088h 248/422mv 202/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading south! 992/1088h 248/422mv 202/236m > +* A Drow *+ flies east. 992/1088h 248/422mv 202/236m > tackle alien e e e Your skin feels soft again. 992/1088h 248/422mv 202/236m > e Tackle who? 992/1088h 248/422mv 202/236m > You fly east. East Utopian Way [Night] [Exits: east south west] +* A Drow *+ (Sanctuary) (Flying) You begin to look for tracks... 992/1088h 247/422mv 202/236m > tackle alien You fly east. East Utopian Way [Night] [Exits: east south west] A First Echelon Guard watches over the city. You begin to look for tracks... 992/1088h 246/422mv 202/236m > You fly east. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 996/1088h 254/422mv 205/236m > You fly east. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 996/1088h 253/422mv 205/236m > w w Tackle who? 996/1088h 253/422mv 205/236m > You fly west. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 996/1088h 252/422mv 205/236m > bash alien You fly west. East Utopian Way [Night] [Exits: east south west] +* A Drow *+ (Sanctuary) (Flying) A First Echelon Guard watches over the city. You begin to look for tracks... 996/1088h 251/422mv 205/236m > You miss the bash and almost fall on the ground! *996/1088h 251/422mv 205/236m [Oppnt: Hurt] > Jaffar flees east in panic! east *995/1088h 251/422mv 205/236m > +* A Drow *+ flies in from the east. *995/1088h 251/422mv 205/236m > bash alien +* A Drow *+ flies west. *995/1088h 251/422mv 205/236m > w w w bash alien bash alien The tracks suggest that he entered the area from the east. His tracks appear to leave the area heading west! You fly east. East Utopian Way [Night] [Exits: east west] You begin to look for tracks... 995/1088h 250/422mv 205/236m > w They aren't here. 995/1088h 250/422mv 205/236m > You fly west. East Utopian Way [Night] [Exits: east south west] A First Echelon Guard watches over the city. You begin to look for tracks... 995/1088h 249/422mv 205/236m > You fly west. East Utopian Way [Night] [Exits: east south west] You begin to look for tracks... 995/1088h 248/422mv 205/236m > bash alien w You fly west. The Great Fountain of A'daar [Night] [Exits: north east south west] A spectacular, ivory fountain sends water cascading into a bubbling pool. You begin to look for tracks... 995/1088h 247/422mv 205/236m > They aren't here. 995/1088h 247/422mv 205/236m > They aren't here. 999/1088h 256/422mv 208/236m > bash alien You fly west. West Utopian Way [Night] [Exits: east west] You begin to look for tracks... 999/1088h 255/422mv 208/236m > They aren't here. 999/1088h 255/422mv 208/236m > You fly west. West Utopian Way [Night] [Exits: east west] You begin to look for tracks... 999/1088h 254/422mv 208/236m > They aren't here. 999/1088h 254/422mv 208/236m > The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading east! 999/1088h 254/422mv 208/236m > e e You fly east. West Utopian Way [Night] [Exits: east west] You begin to look for tracks... 999/1088h 253/422mv 208/236m > scan You fly east. The Great Fountain of A'daar [Night] [Exits: north east south west] A spectacular, ivory fountain sends water cascading into a bubbling pool. You begin to look for tracks... 999/1088h 252/422mv 208/236m > You scan all four directions around you: A Guard of the First Echelon is fairly far off east from here. +* A Drow *+ is fairly far off south from here. 999/1088h 252/422mv 208/236m > The tracks suggest that he entered the area from the south. His tracks appear to leave the area heading east! 999/1088h 252/422mv 208/236m > s s You fly south. South Ivory Avenue [Night] [Exits: north east south] You begin to look for tracks... 999/1088h 251/422mv 208/236m > bash alien You fly south. South Ivory Avenue [Night] [Exits: north east up] +* A Drow *+ (Sanctuary) You begin to look for tracks... 999/1088h 250/422mv 208/236m > You miss the bash and almost fall on the ground! *999/1088h 250/422mv 208/236m [Oppnt: Hurt] > cast 'winds of chaos' +* A Drow *+ quickly steps aside, dodging your attack. You punch +* A Drow *+'s head. *998/1088h 250/422mv 208/236m [Oppnt: Hurt] > +* A Drow *+ begins to utter some strange incantations... *998/1088h 250/422mv 208/236m [Oppnt: Hurt] > kick Your gem begins to warm your hand with its power. *998/1088h 251/422mv 211/236m [Oppnt: Hurt] > +* A Drow *+ utters the words, 'Dust Devil' +* A Drow *+ sends a cyclone of dirt and debris in your direction. +* A Drow *+ devastates you with his masterful dust devil! *958/1088h 251/422mv 211/236m [Oppnt: Hurt] > cast 'winds of chaos' You swoop down from the air and attack +* A Drow *+! You barely punch +* A Drow *+'s arm. 957/1088h 251/422mv 211/236m [Oppnt: Hurt] > You begin to utter some strange incantations... +* A Drow *+ begins to utter some strange incantations... +(Casting) 957/1088h 251/422mv 211/236m [Oppnt: Hurt] > You stop casting. Your kick connects with +* A Drow *+'s ribs! You devastate +* A Drow *+ with your masterful kick! *957/1088h 251/422mv 211/236m [Oppnt: Hurt] > +* A Drow *+ begins to utter some strange incantations... *957/1088h 251/422mv 211/236m [Oppnt: Hurt] > kick You swoop down from the air and attack +* A Drow *+! You punch +* A Drow *+'s head hard. You step aside, dodging +* A Drow *+'s attack. *957/1088h 250/422mv 211/236m [Oppnt: Hurt] > Jaffar flees east in panic! east 957/1088h 250/422mv 211/236m > cast 'winds of chaos' Cast the spell on whom? 957/1088h 250/422mv 211/236m > Who? 957/1088h 250/422mv 211/236m > You fly east. A Small Rose Garden [Night] [Exits: south west] You see a trail of blood going south. A carved ivory bench rests here. A magical rose bush displays red, pink, and white blooms. You begin to look for tracks... 957/1088h 249/422mv 211/236m > The ground absorbs your magical incantations, preventing you from casting! 957/1088h 249/422mv 211/236m > s bash alien The tracks suggest that he entered the area from the west. His tracks appear to leave the area heading south! 957/1088h 249/422mv 211/236m > You fly south. The Ferry Dock [Night] [Exits: north /east\ /south\ /west\ up] +* A Drow *+ (Sanctuary) The ticket seller is asleep here. You begin to look for tracks... 957/1088h 248/422mv 213/236m > You miss the bash and almost fall on the ground! *957/1088h 248/422mv 213/236m [Oppnt: Hurt] > Jaffar flees up in panic! up *957/1088h 248/422mv 213/236m > bash alien +* A Drow *+ flies in from above. *961/1088h 257/422mv 216/236m > +* A Drow *+ flies south. *961/1088h 257/422mv 216/236m > d s bash alien The tracks suggest that he entered the area from above. His tracks appear to leave the area heading south! You fly up. The Ferry Dock [Night] [Exits: south down] A grungy sailor stands here ready to take your ticket. You begin to look for tracks... A grungy sailor exclaims, 'In order to take the ferry, you have to gimmie your ticket!' 961/1088h 256/422mv 216/236m > They aren't here. 961/1088h 256/422mv 216/236m > You fly down. The Ferry Dock [Night] [Exits: north /east\ /south\ /west\ up] The ticket seller is asleep here. You begin to look for tracks... 961/1088h 255/422mv 216/236m > scan You fly south. The Suuri River [Night] [Exits: north /east\ south /west\] You begin to look for tracks... 961/1088h 253/422mv 216/236m > They aren't here. 961/1088h 253/422mv 216/236m > You scan all four directions around you: The ticket seller is pretty close by north from here. A small grey squirrel is pretty close by south from here. +* A Drow *+ is pretty close by west from here. 961/1088h 253/422mv 216/236m > scan The tracks suggest that he entered the area from the north. His tracks appear to leave the area heading west! 961/1088h 253/422mv 216/236m > You scan all four directions around you: The ticket seller is pretty close by north from here. A small grey squirrel is pretty close by south from here. +* A Drow *+ is pretty close by west from here. 961/1088h 253/422mv 216/236m > w bash alien You fly west. The Suuri River Under the Bridge [Night] [Exits: /north\ /east\ /west\] +* A Drow *+ (Sanctuary) (Flying) You begin to look for tracks... *** Hmm, Jaffar kept running away from Soulwind, but when on water, he starts to bash... *** 961/1088h 251/422mv 216/236m > You miss the bash and almost fall on the ground! +* A Drow *+ tries to bash you, but almost falls over instead! *961/1088h 251/422mv 216/236m [Oppnt: Hurt] > cast 'winds of chaos' You punch +* A Drow *+'s head hard. *960/1088h 252/422mv 219/236m [Oppnt: Hurt] > reply come +* A Drow *+ ducks right, dodging your attack. You punch +* A Drow *+ hard. You step aside, dodging +* A Drow *+'s attack. *960/1088h 251/422mv 219/236m [Oppnt: Hurt] > reply over water +* A Drow *+ tries to bash you, but almost falls over instead! *960/1088h 251/422mv 219/236m [Oppnt: Hurt] > reply s w of rose You begin to utter some strange incantations... *** Time for Soulwind to get some backup! *** +(Casting) 960/1088h 251/422mv 219/236m [Oppnt: Hurt] > You stop casting. You tell someone 'come' 960/1088h 251/422mv 219/236m [Oppnt: Hurt] > You tell someone 'over water' 960/1088h 251/422mv 219/236m [Oppnt: Hurt] > You tell someone 's w of rose' 960/1088h 251/422mv 219/236m [Oppnt: Hurt] > cast 'winds of chaos' You begin to utter some strange incantations... +(Casting) 959/1088h 251/422mv 219/236m [Oppnt: Hurt] > +* A Drow *+ tries to kick you but misses. (Casting) 958/1088h 252/422mv 222/236m [Oppnt: Hurt] > You make a sweeping gesture at +* A Drow *+. You [ [ [ ERADICATE ] ] ] +* A Drow *+ with your deadly ChAoTiC WINDS! +958/1088h 252/422mv 177/236m [Oppnt: Bad] > kick Your kick connects with +* A Drow *+'s ribs! You kick +* A Drow *+ very hard. You punch +* A Drow *+. *+958/1088h 252/422mv 177/236m [Oppnt: Bad] > reply dont come You tell someone 'dont come' 958/1088h 252/422mv 177/236m [Oppnt: Bad] > +* A Drow *+ quickly steps aside, dodging your attack. You duck left, dodging +* A Drow *+'s attack. 958/1088h 251/422mv 177/236m [Oppnt: Bad] > kick Your kick slams into +* A Drow *+'s shin! You injure +* A Drow *+ with your full force kick. *958/1088h 251/422mv 177/236m [Oppnt: Bad] > You smash into the ground as you struggle with +* A Drow *+! *** Soulwind not the only one getting backup though...*** *949/1088h 251/422mv 177/236m [Oppnt: Bad] > +* A Revenant *+ flies in from the north. *949/1088h 251/422mv 177/236m [Oppnt: Bad] > --> Someone tells you 'k' *949/1088h 251/422mv 177/236m [Oppnt: Bad] > You barely punch +* A Drow *+. You punch +* A Drow *+. 948/1088h 252/422mv 180/236m [Oppnt: Bad] > +* A Revenant *+ rescues +* A Drow *+! 948/1088h 252/422mv 180/236m [Oppnt: Fine] > reply come reply come reply come You tell someone 'come' 948/1088h 252/422mv 180/236m [Oppnt: Fine] > You tell someone 'come' 948/1088h 252/422mv 180/236m [Oppnt: Fine] > You tell someone 'come' 948/1088h 252/422mv 180/236m [Oppnt: Fine] > reply rev here reply rev here --> Someone tells you 'I'm in n kiltar' You tell someone 'rev here' +* A Revenant *+ punches your leg very hard. +* A Revenant *+ punches your arm. You punch +* A Revenant *+. 926/1088h 252/422mv 180/236m [Oppnt: Good] > kick You tell someone 'rev here' 926/1088h 252/422mv 180/236m [Oppnt: Good] > Your kick smashes into +* A Revenant *+'s knee! You cause +* A Revenant *+ to cry out in agony with your powerful kick! *926/1088h 252/422mv 180/236m [Oppnt: Good] > reply come +* A Revenant *+ punches your head hard. You punch +* A Revenant *+'s head. You punch +* A Revenant *+'s head hard. *917/1088h 252/422mv 180/236m [Oppnt: Good] > k drow You tell someone 'come' 917/1088h 252/422mv 180/236m [Oppnt: Good] > Who or what is that? 917/1088h 252/422mv 180/236m [Oppnt: Good] > You punch +* A Revenant *+'s leg. 916/1088h 251/422mv 180/236m [Oppnt: Good] > l The Suuri River Under the Bridge [Night] You are under one of the three bridges of A'daar. The water here is cool and clean thanks to the shade of the bridge. Occasionally, you hear the clip-clop of horses and pedestrians crossing the wooden bridge. [Exits: /north\ /east\ /west\] +* A Revenant *+ (Flying) 916/1088h 251/422mv 180/236m [Oppnt: Good] > +* A Revenant *+ sends you sprawling backwards on to the ground with a powerful bash! [3] (Bashed) 916/1088h 251/422mv 180/236m [Oppnt: Good] > +* A Revenant *+ begins to utter some strange incantations... [3] (Bashed) 916/1088h 251/422mv 180/236m [Oppnt: Good] > reply help You tell someone 'help' [2] (Bashed) 916/1088h 252/422mv 183/236m [Oppnt: Good] > scan +* A Drow *+ flies in from the east. [2] (Bashed) 916/1088h 252/422mv 183/236m [Oppnt: Good] > You scan all four directions around you: +* A Drow *+ begins to utter some strange incantations... [2] (Bashed) 916/1088h 252/422mv 183/236m [Oppnt: Good] > reply now You tell someone 'now' [1] (Bashed) 916/1088h 252/422mv 183/236m [Oppnt: Good] > +* A Drow *+ utters the words, 'qapz ay qare' +* A Drow *+ freezes your body with his chilling cone! +* A Drow *+ ObliterateS you with his incredible Cone of Cold! You resisted the effects of +* A Drow *+'s spell! [1] (Bashed) 831/1088h 252/422mv 183/236m [Oppnt: Good] > reply now +* A Drow *+ kicks you in the ribs!! Ouch! +* A Drow *+ hits you with his forceful kick. [1] (Bashed) 810/1088h 252/422mv 183/236m [Oppnt: Good] > You tell someone 'now' (Bashed) 808/1088h 252/422mv 183/236m [Oppnt: Good] > l rev *** Tsal arrives, right when Soulwind needs him most *** Someone begins to utter some strange incantations... (Bashed) 808/1088h 252/422mv 183/236m [Oppnt: Good] > kick Slurf is a legend amongst the Revenant race. He is taller than you. Visit Slurf's Rites of Passage Homepage now for: - Logfiles: Different view (evil/good), some in ANSI and being updated pretty often! - Famous Quotes: Those things you always find in descriptions (also: tier-messages) - Tetrinet: After RoP, this is the coolest thing to do on the internet! Go take a look at http://www.euronet.nl/users/warbeast If you want to send me your own logfiles or quotes, you can email me at: warbeast@euronet.nl Berg tells the group 'nod i baiting' Tealgar tells the group 'berg the masterbaiter' de e e n bash good You tell the group 'oh i got 5 cheater hitpoints' You chat, 'Health : 1309/1304 ' Someone arrives in a dazzling white flash. You are slapped by someone. Slurf has a few bruises and looks energetic. +* A Revenant *+ is using: A spiked ring (brand new) A granite ring (brand new) An Unholy Symbol of Talice (brand new) An Unholy Symbol of Talice (brand new) A gold-engraved armet (good condition) A pair of mountain climbing boots Some spiked gloves of Zod (brand new) Some blackened vambraces of Zod (indestructable) A wickedly spiked buckler (brand new) A dark cloak (brand new) A sturdy leather belt (good condition) A barbed bracer of Talice (indestructable) A runed silver bracelet (indestructable) Talice's Blessing (indestructable)..it Hums with power! A sparkling faceted malachite crystal (bright glow) A sparkling faceted jacinth crystal (bright glow) An artistically ribbed plate pauldron (brand new) A scarecrow mask (good condition) A spiked anklet (brand new) A spiked anklet (brand new) (Bashed) 808/1088h 252/422mv 183/236m [Oppnt: Good] > You can't kick this soon after a bash. (Bashed) 808/1088h 252/422mv 183/236m [Oppnt: Good] > You quickly stand, trying to avoid getting hit! You barely punch +* A Revenant *+'s leg. You barely punch +* A Revenant *+. 807/1088h 252/422mv 183/236m [Oppnt: Good] > +* A Drow *+ begins to utter some strange incantations... 807/1088h 252/422mv 183/236m [Oppnt: Good] > kick Your gem begins to glow softly. 807/1088h 253/422mv 186/236m [Oppnt: Good] > Your kick connects with +* A Revenant *+'s ribs! You cause +* A Revenant *+ to cringe in pain with your kick! *807/1088h 253/422mv 186/236m [Oppnt: Good] > k drow +* A Revenant *+ punches your head extremely hard. +* A Revenant *+ quickly steps aside, dodging your attack. *789/1088h 253/422mv 186/236m [Oppnt: Good] > +* A Drow *+ utters the words, 'qapz ay qare' +* A Drow *+ freezes someone's body with his chilling cone! +* A Drow *+ ObliterateS someone with his incredible Cone of Cold! *789/1088h 253/422mv 186/236m [Oppnt: Good] > +* A Drow *+ misses a kick at someone. *789/1088h 253/422mv 186/236m [Oppnt: Good] > Your new target is +* A Drow *+! You smash into the ground as you struggle with +* A Drow *+! *780/1088h 253/422mv 186/236m [Oppnt: Hurt] [Tsal: Good] > Someone punches +* A Drow *+'s arm. You duck right, dodging +* A Revenant *+'s attack. +* A Revenant *+ punches your head very hard. *766/1088h 252/422mv 186/236m [Oppnt: Hurt] [Tsal: Good] > kick +* A Revenant *+ begins to utter some strange incantations... *766/1088h 252/422mv 186/236m [Oppnt: Hurt] [Tsal: Good] > cast 'winds of chaos' +* A Drow *+ begins to utter some strange incantations... *766/1088h 252/422mv 186/236m [Oppnt: Hurt] [Tsal: Good] > Someone barely punches +* A Drow *+'s arm. *766/1088h 252/422mv 186/236m [Oppnt: Hurt] [Tsal: Good] > Your kick smashes into +* A Drow *+'s knee! You devastate +* A Drow *+ with your masterful kick! *766/1088h 252/422mv 186/236m [Oppnt: Hurt] [Tsal: Good] > Someone rescues you! *766/1088h 252/422mv 186/236m > You punch +* A Revenant *+ hard. Someone ducks left, dodging +* A Drow *+'s attack. *766/1088h 252/422mv 186/236m [Oppnt: Good] > +* A Drow *+ begins to utter some strange incantations... *766/1088h 252/422mv 186/236m [Oppnt: Good] > Someone rescues you! +* A Drow *+ begins to utter some strange incantations... *766/1088h 253/422mv 189/236m > Someone punches +* A Revenant *+. *766/1088h 253/422mv 189/236m > Cast the spell on whom? 766/1088h 253/422mv 189/236m > k drow *766/1088h 253/422mv 189/236m [Oppnt: Hurt] > cast 'winds of chaos' +* A Revenant *+ misses a bash at someone and almost falls over! *766/1088h 253/422mv 189/236m [Oppnt: Hurt] > +* A Drow *+ utters the words, 'qapz ay qare' +* A Drow *+ freezes someone's body with his chilling cone! +* A Drow *+ ObliterateS someone with his incredible Cone of Cold! *766/1088h 253/422mv 189/236m [Oppnt: Hurt] > +* A Revenant *+ punches someone's arm very hard. You barely punch +* A Drow *+'s arm. *765/1088h 252/422mv 189/236m [Oppnt: Hurt] > Someone turns and targets +* A Drow *+! Someone punches +* A Drow *+'s arm. *765/1088h 252/422mv 189/236m [Oppnt: Hurt] > +* A Revenant *+ punches someone's leg. You punch +* A Drow *+. You duck left, dodging +* A Drow *+'s attack. *764/1088h 251/422mv 189/236m [Oppnt: Hurt] > You begin to utter some strange incantations... +(Casting) 764/1088h 251/422mv 189/236m [Oppnt: Hurt] > +* A Revenant *+ begins to utter some strange incantations... +(Casting) 763/1088h 251/422mv 189/236m [Oppnt: Hurt] > +* A Revenant *+ begins to utter some strange incantations... +(Casting) 763/1088h 251/422mv 189/236m [Oppnt: Hurt] > Someone begins to utter some strange incantations... +(Casting) 763/1088h 252/422mv 192/236m [Oppnt: Hurt] > You make a sweeping gesture at +* A Drow *+. You [ [ [ ERADICATE ] ] ] +* A Drow *+ with your deadly ChAoTiC WINDS! +763/1088h 252/422mv 147/236m [Oppnt: Hurt] > +* A Revenant *+ utters the words, 'zaausoqz ay haruqz' +763/1088h 252/422mv 147/236m [Oppnt: Hurt] > l The Suuri River Under the Bridge [Night] You are under one of the three bridges of A'daar. The water here is cool and clean thanks to the shade of the bridge. Occasionally, you hear the clip-clop of horses and pedestrians crossing the wooden bridge. [Exits: /north\ /east\ /west\] +* A Drow *+ (Sanctuary) (Flying) +* A Revenant *+ (Flying) +763/1088h 252/422mv 147/236m [Oppnt: Hurt] > cast 'winds of chaos' rev +* A Revenant *+ rescues +* A Drow *+! +763/1088h 252/422mv 147/236m [Oppnt: Good] > You can't cast another spell this soon after your last one! +763/1088h 252/422mv 147/236m [Oppnt: Good] > cast 'winds of chaos' rev Someone utters the words, 'yarrupo ahara' Someone reaches high on hand and motions toward +* A Drow *+. Someone _ _ _ __a.T.o.M.i.Z.e.S__ _ _ _ +* A Drow *+ with his FALLING STAR!!! 763/1088h 252/422mv 147/236m [Oppnt: Good] > You begin to utter some strange incantations... +(Casting) 763/1088h 252/422mv 147/236m [Oppnt: Good] > Someone barely punches +* A Drow *+'s leg. +* A Revenant *+ hits your head with his forceful punch. OUCH! You just lost your concentration! +* A Revenant *+ punches your leg. OUCH! You just lost your concentration! You punch +* A Revenant *+'s head. 733/1088h 252/422mv 147/236m [Oppnt: Good] > Someone misses a bash at +* A Drow *+ and almost falls over! +* A Revenant *+ rescues +* A Drow *+! 733/1088h 252/422mv 147/236m [Oppnt: Good] [Tsal: Good] > +* A Drow *+ stops using a carved malachite ankh. 733/1088h 252/422mv 147/236m [Oppnt: Good] [Tsal: Good] > k drow +* A Revenant *+ barely punches someone's leg. You punch +* A Revenant *+'s leg hard. 733/1088h 252/422mv 147/236m [Oppnt: Good] [Tsal: Good] > cast 'winds of chaos' Your new target is +* A Drow *+! *733/1088h 252/422mv 147/236m [Oppnt: Bad] > +* A Drow *+ stops using a sparkling faceted malachite crystal. *733/1088h 252/422mv 147/236m [Oppnt: Bad] > Your gem hums with powerful magical energy! *733/1088h 253/422mv 153/236m [Oppnt: Bad] > Someone barely punches +* A Revenant *+'s leg. Someone and +* A Revenant *+ get tangled and smash into the ground! You duck left, dodging +* A Drow *+'s attack. *732/1088h 252/422mv 153/236m [Oppnt: Bad] > +* A Revenant *+ sends someone sprawling backwards on to the ground with a powerful bash! *732/1088h 252/422mv 153/236m [Oppnt: Bad] > +* A Revenant *+ begins to utter some strange incantations... *732/1088h 252/422mv 153/236m [Oppnt: Bad] > You begin to utter some strange incantations... +(Casting) 731/1088h 252/422mv 153/236m [Oppnt: Bad] > +* A Revenant *+ utters the words, 'azaraupo afb' +* A Revenant *+ sends an orb of light toward someone. +* A Revenant *+ >>>> LiQuIfIeS <<<< someone with his unforgettable Blinding ORB! (Casting) 730/1088h 252/422mv 153/236m [Oppnt: Bad] > You make a sweeping gesture at +* A Drow *+. You . . ..V a p o r i z E.. . . +* A Drow *+ with your ChAoTiC WINDS!! +* A Drow *+ has been killed! You've gained 86729 experience for the kill, and 10 for fighting. *Clan Notify: Soulwind just killed Jaffar! You hear +* A Drow *+'s death cry. *** Seems like Jaffar's and Slurf's plan to kill Soulwind over water, sorta uhhmm..failed! *** +730/1088h 252/422mv 108/236m > gvc get all corpse Huh? +730/1088h 252/422mv 108/236m > You get 24 gold, 95 copper from the corpse of Jaffar. You get some flowing black robes from the corpse of Jaffar. You get a rough ruby gemstone from the corpse of Jaffar. You get a rough diamond gemstone from the corpse of Jaffar. You get a rough sapphire gemstone from the corpse of Jaffar. You get a sparkling faceted malachite crystal from the corpse of Jaffar. You get a spiked anklet from the corpse of Jaffar. You get a spiked anklet from the corpse of Jaffar. You get a miniature TsUnAmI from the corpse of Jaffar. You get a small golden circlet from the corpse of Jaffar. You get a pair of mountain climbing boots from the corpse of Jaffar. You get a sturdy leather belt from the corpse of Jaffar. You get a pair of undyed muslin trousers from the corpse of Jaffar. You get a pair of quilted sleeves from the corpse of Jaffar. You get a carved malachite ankh from the corpse of Jaffar. You get a slaadi razor chain from the corpse of Jaffar. +* A Revenant *+ barely punches someone's arm. +730/1088h 252/422mv 108/236m > assist ts Assist WHO? +734/1088h 261/422mv 114/236m > Someone quickly stands, trying not to get hit in the process! 734/1088h 261/422mv 114/236m > l The Suuri River Under the Bridge [Night] You are under one of the three bridges of A'daar. The water here is cool and clean thanks to the shade of the bridge. Occasionally, you hear the clip-clop of horses and pedestrians crossing the wooden bridge. [Exits: /north\ /east\ /west\] The corpse of Jaffar is lying here. +* A Revenant *+ (Flying) 734/1088h 261/422mv 114/236m > Someone sends +* A Revenant *+ sprawling backwards on to the ground with a powerful bash! 734/1088h 261/422mv 114/236m > cast 'winds of chaos' evil Someone begins to utter some strange incantations... 734/1088h 261/422mv 114/236m > You begin to utter some strange incantations... +734/1088h 261/422mv 114/236m > beck tsal You stop casting. They aren't here. 734/1088h 261/422mv 114/236m > beck tsal beck tsal They aren't here. 734/1088h 261/422mv 114/236m > They aren't here. 734/1088h 261/422mv 114/236m > reply fol me reply fol me You tell someone 'fol me' 734/1088h 261/422mv 114/236m > reply fol me You tell someone 'fol me' 734/1088h 261/422mv 114/236m > You tell someone 'fol me' 734/1088h 261/422mv 114/236m > group all Someone utters the words, 'yarrupo ahara' Someone reaches high on hand and motions toward +* A Revenant *+. Someone _ _ _ __a.T.o.M.i.Z.e.S__ _ _ _ +* A Revenant *+ with his FALLING STAR!!! 738/1088h 270/422mv 120/236m > 738/1088h 270/422mv 120/236m > group all +* A Revenant *+ quickly stands, trying not to get hit in the process! 738/1088h 270/422mv 120/236m > 738/1088h 270/422mv 120/236m > group all 738/1088h 270/422mv 120/236m > group all group all 738/1088h 270/422mv 120/236m > +* A Revenant *+ barely punches someone's head. 738/1088h 270/422mv 120/236m > group all 738/1088h 270/422mv 120/236m > group all --> Someone tells you 'can't etc' 738/1088h 270/422mv 120/236m > 738/1088h 270/422mv 120/236m > group all --> Someone tells you 'fighting' 738/1088h 270/422mv 120/236m > 738/1088h 270/422mv 120/236m > reply u can cast 'detect invisible' You tell someone 'u can' 738/1088h 270/422mv 120/236m > You begin to utter some strange incantations... +738/1088h 270/422mv 120/236m > A sparkling faceted aquamarine crystal has been charged to its maximum capacity! 742/1088h 279/422mv 126/236m > The moon sets, and the sky slowly lights up in anticipation of daylight. 742/1088h 279/422mv 126/236m > Someone begins to utter some strange incantations... Your eyes glow with a bright fire, making you aware of more. 742/1088h 279/422mv 96/236m > fol tsal You now follow Tsal. 742/1088h 279/422mv 96/236m > reply group me You tell Tsal 'group me' 742/1088h 279/422mv 96/236m > Tsal steps aside, dodging +* A Revenant *+'s attack. 742/1088h 279/422mv 96/236m > assist tsal cast 'winds of chaos' You join Tsal's fight! 742/1088h 279/422mv 96/236m [Oppnt: Hurt] [Tsal: Good] > You begin to utter some strange incantations... +(Casting) 742/1088h 279/422mv 96/236m [Oppnt: Hurt] [Tsal: Good] > +* A Revenant *+ kicks Tsal's knee very hard! Tsal cries out in agony from +* A Revenant *+'s powerful kick! +(Casting) 742/1088h 279/422mv 96/236m [Oppnt: Hurt] [Tsal: Good] > Tsal barely punches +* A Revenant *+'s arm. +(Casting) 742/1088h 279/422mv 96/236m [Oppnt: Hurt] [Tsal: Good] > You join Tsal's group. ++[Group]: Soulwind has joined the group! +(Casting) 742/1088h 279/422mv 96/236m [Oppnt: Hurt] [Tsal: Good] > You make a sweeping gesture at +* A Revenant *+. You [ [ [ ERADICATE ] ] ] +* A Revenant *+ with your deadly ChAoTiC WINDS! +742/1088h 279/422mv 51/236m [Oppnt: Hurt] [Tsal: Good] > +* A Revenant *+ kicks Tsal's knee very hard! Tsal cringes in pain from +* A Revenant *+'s kick! +742/1088h 279/422mv 51/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal misses a bash at +* A Revenant *+ and almost falls over! +742/1088h 279/422mv 51/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+ punches Tsal's leg hard. +* A Revenant *+ ducks right, dodging your attack. You punch +* A Revenant *+'s leg hard. +742/1088h 279/422mv 51/236m [Oppnt: Hurt] [Tsal: Hurt] > say haha slurf You say, 'haha slurf' +742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > cast 'winds of chaos' Tsal punches +* A Revenant *+'s leg. +* A Revenant *+ barely punches Tsal. 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+ kicks Tsal directly in the solar plexus! Tsal is injured from +* A Revenant *+'s full force kick. You begin to utter some strange incantations... +(Casting) 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal punches +* A Revenant *+'s arm. Tsal steps aside, dodging +* A Revenant *+'s attack. (Casting) 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+'s kick slams into Tsal's shin. Tsal is injured from +* A Revenant *+'s full force kick. (Casting) 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal begins to utter some strange incantations... (Casting) 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal licks +* A Revenant *+. (Casting) 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal begins to utter some strange incantations... (Casting) 742/1088h 280/422mv 57/236m [Oppnt: Hurt] [Tsal: Hurt] > You make a sweeping gesture at +* A Revenant *+. You . . ..V a p o r i z E.. . . +* A Revenant *+ with your ChAoTiC WINDS!! +742/1088h 280/422mv 12/236m [Oppnt: Hurt] [Tsal: Hurt] > kick You barely punch +* A Revenant *+'s leg. +742/1088h 280/422mv 12/236m [Oppnt: Hurt] [Tsal: Hurt] > Your kick slams into +* A Revenant *+'s shin! You cause +* A Revenant *+ to cringe in pain with your kick! *+742/1088h 280/422mv 12/236m [Oppnt: Hurt] [Tsal: Hurt] > sw +* A Revenant *+ exclaims, 'shut up!' *+742/1088h 280/422mv 12/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+'s kick slams into Tsal's shin. +* A Revenant *+ kicks Tsal. *+742/1088h 280/422mv 12/236m [Oppnt: Hurt] [Tsal: Hurt] > You now hold a sparkling faceted aquamarine crystal in your primary hand. You now hold a sparkling faceted jacinth crystal in your secondary hand. 742/1088h 280/422mv 82/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal misses a bash at +* A Revenant *+ and almost falls over! 742/1088h 280/422mv 82/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal barely punches +* A Revenant *+'s leg. 742/1088h 280/422mv 82/236m [Oppnt: Hurt] [Tsal: Hurt] > *** No other options left for me then to laugh about it *** +* A Revenant *+ grins evilly. 742/1088h 280/422mv 82/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+ kicks Tsal's right in the face! Ouch... Blood spurts from Tsal's nose! Tsal is injured from +* A Revenant *+'s full force kick. 742/1088h 280/422mv 82/236m [Oppnt: Hurt] [Tsal: Hurt] > cast 'tsunami' You begin to utter some strange incantations... +(Casting) 742/1088h 281/422mv 85/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal barely punches +* A Revenant *+'s leg. +(Casting) 742/1088h 281/422mv 85/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+ kicks Tsal's right in the face! Ouch... Blood spurts from Tsal's nose! Tsal is injured from +* A Revenant *+'s full force kick. +(Casting) 742/1088h 281/422mv 85/236m [Oppnt: Hurt] [Tsal: Hurt] > +* A Revenant *+ punches Tsal's head. +(Casting) 742/1088h 281/422mv 85/236m [Oppnt: Hurt] [Tsal: Hurt] > Tsal begins to utter some strange incantations... (Casting) 742/1088h 281/422mv 85/236m [Oppnt: Hurt] [Tsal: Hurt] > You gather the moisture of the air around you. You . . ..V a p o r i z E.. . . +* A Revenant *+ with your TsUnaMi!! +742/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > kick Your kick smashes into +* A Revenant *+'s knee! You cause +* A Revenant *+ to cringe in pain with your kick! *+742/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > +* A Revenant *+ kicks Tsal's right in the face! Ouch... Blood spurts from Tsal's nose! +* A Revenant *+ kicks Tsal hard. *+742/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > Tsal steps aside, dodging +* A Revenant *+'s attack. *+742/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > Tsal misses a bash at +* A Revenant *+ and almost falls over! *+742/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > rescue tsal You rescue Tsal! *742/1088h 281/422mv 23/236m [Oppnt: Bad] > +* A Revenant *+ kicks you in the solar plexus! Ouch! +* A Revenant *+ hits you with his forceful kick. *723/1088h 281/422mv 23/236m [Oppnt: Bad] > +* A Revenant *+ punches your leg hard. You punch +* A Revenant *+'s head. *714/1088h 281/422mv 23/236m [Oppnt: Bad] > kick Your kick slams into +* A Revenant *+'s shin! You injure +* A Revenant *+ with your full force kick. *714/1088h 281/422mv 23/236m [Oppnt: Bad] > Tsal begins to utter some strange incantations... *714/1088h 281/422mv 23/236m [Oppnt: Bad] > +* A Revenant *+ barely punches your leg. +* A Revenant *+ punches your head. You punch +* A Revenant *+ hard. *704/1088h 281/422mv 23/236m [Oppnt: Bad] > +* A Revenant *+ turns and targets Tsal! +* A Revenant *+ punches Tsal's leg. *704/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > Tsal misses a bash at +* A Revenant *+ and almost falls over! 704/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > Tsal barely punches +* A Revenant *+. +* A Revenant *+ punches Tsal's leg. +* A Revenant *+ ducks right, dodging your attack. 704/1088h 281/422mv 23/236m [Oppnt: Bad] [Tsal: Hurt] > rescue tsal You rescue Tsal! *704/1088h 281/422mv 23/236m [Oppnt: Bad] > kick Your kick smashes into +* A Revenant *+'s solar plexus! You hit +* A Revenant *+ with your forceful kick. *704/1088h 281/422mv 23/236m [Oppnt: Bad] > +* A Revenant *+ punches your head. You punch +* A Revenant *+'s head. *697/1088h 281/422mv 23/236m [Oppnt: Bad] > bash Tsal begins to utter some strange incantations... *697/1088h 282/422mv 29/236m [Oppnt: Bad] > +* A Revenant *+ kicks your knee, and you nearly fall over... +* A Revenant *+ kicks you hard. *688/1088h 282/422mv 29/236m [Oppnt: Bad] > You miss the bash and almost fall on the ground! *688/1088h 282/422mv 29/236m [Oppnt: Bad] > bash +* A Revenant *+ drops a cherry tree branch. *688/1088h 282/422mv 29/236m [Oppnt: Bad] > +* A Revenant *+'s kick slams into your shin! +* A Revenant *+ causes you to cringe in pain from his kick! *659/1088h 282/422mv 29/236m [Oppnt: Bad] > Tsal utters the words, 'yarrupo ahara' Tsal reaches high on hand and motions toward +* A Revenant *+. Tsal _ _ _ __a.T.o.M.i.Z.e.S__ _ _ _ +* A Revenant *+ with his FALLING STAR!!! +* A Revenant *+ has been killed! You've gained 89792 experience for the kill, and 0 for fighting. You hear +* A Revenant *+'s death cry. *659/1088h 282/422mv 29/236m > get all corpse Bash whom? 659/1088h 282/422mv 29/236m > get all corpse You get 26 copper from the corpse of Slurf. You get a spiked anklet from the corpse of Slurf. You get a spiked anklet from the corpse of Slurf. You get a dark cloak from the corpse of Slurf. You get an Unholy Symbol of Talice from the corpse of Slurf. You get an Unholy Symbol of Talice from the corpse of Slurf. You get a pair of mountain climbing boots from the corpse of Slurf. You get a granite ring from the corpse of Slurf. You get a runed silver bracelet from the corpse of Slurf. You get a sturdy leather belt from the corpse of Slurf. You get a scarecrow mask from the corpse of Slurf. You get a barbed bracer of Talice from the corpse of Slurf. You get some blackened vambraces of Zod from the corpse of Slurf. You get a sparkling faceted jacinth crystal from the corpse of Slurf. You get a sparkling faceted malachite crystal from the corpse of Slurf. You get some spiked gloves of Zod from the corpse of Slurf. You get a wickedly spiked buckler from the corpse of Slurf. You get a gold-engraved armet from the corpse of Slurf. You get an artistically ribbed plate pauldron from the corpse of Slurf. You get a spiked ring from the corpse of Slurf. 659/1088h 282/422mv 29/236m > I see nothing in corpse. 659/1088h 282/422mv 29/236m > Tsal says, 'loot' 659/1088h 282/422mv 29/236m > l You feel as if the world can see you again.